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Rise of the Triad

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Rise of the Triad: Dark War
Game Manual Art
Developer(s)
Apogee
Publisher(s)
Apogee
Engine
Heavily modified Wolfenstein 3D engine
Platform(s)
PC (MS-DOS)
Release date(s)
December 21, 1994 (shareware)February 17, 1995 (full version)March 03, 2009 (GOG.com)
Genre(s)
First-person shooter
Mode(s)
Single player, 2-11 player Multiplayer (LAN or Modem)
Rating(s)
ESRB: MBBFC: 12OFLC: MA15+
Media
Floppy disk or CD-ROM, digital download on GOG.com
System requirements
40MHz 386 DX CPU, 4MB RAM, 20MB hard disk, VGA graphics card
Input methods
Keyboard, Mouse, Joystick
Rise of the Triad: Dark War (abbreviated as ROTT) is a first-person shooter video game that was first released on February 17, 1995 and developed by Apogee Software (now known as 3D Realms). The members of the development team involved referred to themselves as "The Developers of Incredible Power." The shareware version, which contains ten original levels, is titled Rise of the Triad: The HUNT Begins. The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance.
Contents
1 Story
2 Engine
3 Gameplay
3.1 Characters
3.2 Enemies
3.3 Bosses
3.4 Hazards
3.5 Weapons
3.6 Power-ups
4 Miscellaneous
4.1 Jump Pads
4.2 Destructible Environment
4.3 Bonuses
4.4 "Gibs"
4.5 Easter Eggs
4.6 Multiplayer
5 Other releases
6 Source release
7 Developers of Incredible Power
8 Cut elements
9 External links
//
Story
A team of special operatives, known as the H.U.N.T. (High-risk United Nations Task-force), is sent to San Nicolas Island to investigate deadly cult activity taking place in an ancient monastery. Their boat, the only way back, is destroyed by patrols, and the team soon learns that the cult plans to systematically destroy nearby Los Angeles. The operatives, now unable to return whence they came, are then left to fight their way into the monastery on the island, and eventually put a stop to the cult's activities.
Rise of the Triad was initially, during its early stages of development, meant to serve as the sequel to Wolfenstein 3D, titled Wolfenstein 3D II: Rise of the Triad. The presence of the MP40 sub machinegun and the outfits worn by the enemies are allusory to Nazi Germany and imply the original aforementioned intent for the development of ROTT.
Engine
The engine is an enhanced variant of the Wolfenstein 3D engine. The level design is chiefly characterized by 90 degree walls and unvarying floor and ceiling heights in individual maps, limitations that are the sole vestiges of the original Wolfenstein 3D engine. However, ROTT's engine was still the first to pioneer myriad features which would be found in many later games, such as panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, level-over-level environments (made possible by "gravitational anomaly disks"; suspended objects that collectively form stairs, floors, etc.), and more.
Gameplay
Rise of the Triad's gameplay consists of various unique and interesting elements such as: hazardous environments (traps, fire pits, etc.), a vast and creative arsenal, destructible objects in the environment, various methods of accessing distant places (elevators, jump pads, etc.), and a broad range of foes.
Overall, the gameplay is straightforward and often linear, like that of other games developed during the same period of time (such as Doom). The objective is to kill as many enemies as possible along with the 'bosses', and to collect keys in order to complete successive levels. Occasionally special tactics and simple problem-solving skills are required to reach seemingly unreachable locations. Although most maps are fairly linear, there are some maps that were intentionally designed to avoid that, which have multiple exits.
Characters
The player can choose between the following characters:
Taradino Cassatt, (the only character available in Rise of the Triad: The HUNT Begins)
Thi Barrett
Lorelei Ni
Doug Wendt
Ian Paul Freeley
Each character bears unique characteristics; for instance, Doug Wendt moves rather slowly yet can sustain a particularly large amount of damage, while Lorelei Ni has fewer hit points but is very quick and accurate. Taradino Cassatt is the shareware character and has average statistics: good health, good speed, good accuracy.
Most of the playable characters in ROTT share the names of characters in Tom Hall's Doom Bible, which was the original design document for id Software's Doom. Most of the ideas in the design document were not used in Doom. Ian Paul Freeley is meant as a joke for...(and so on)

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